everquest afk mercenary leveling guide

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Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. This zone is sometimes a hotzone. After that though it's single pulls non stop. Hitting Ctrl+R to walk is very good idea here. Let the mercenary do all the work for you. The other major reason is Alternate Advancement Auto-Grant. WHY PLAY LIVE? It's one of the two expansions that made me quit EQ for any length of time. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Your tank merc can solo any reds from levels 1-60. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. Lots of mobs to kill here. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. You'll make the amount it takes to pay them and more from those 5 mobs. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Posted on February 24, 2013 by Almost Gaming. That is a great point. Lots of undead for your friendly neighborhood paladins as well. The mobs are around level 28-29, so it's a lot of exp for your level. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. There are two main camps that you'll use. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Do they take up a group slot? Worth about half a level in that range. The shades there are the highest level normal mobs in the zone. A: No mercs are not allowed in raid zones or most raid encounters. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. They will drain half your exp and do very little damage. ). There are three nameds you can kill here for a good variety of loot. Joined Feb 1, 2009 Messages 62 Reaction score 0 . The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. So much so that I don't even include information on gear until then. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Leveling up in Everquest 2 is very quick these days compared to before, but . You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. As someone who is just coming back on the test server, I am going to use the hell out of this! Level 5 Unlocked AA: Origin. Mobs are spaced out and very glass cannony. If it's not up on the rotation, skip it. The money here is ridiculous. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. It's still pretty decent at the 80-82 range, though there are better places. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. So I will fix that. Thanks for pointing that out. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. A: You must be carrying the plat on you in order to pay your merc. The North Camp is the second camp when you reach level 77. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. Split or tank em, however your group is set up. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. A discussion community about the greatest MMO of all time! I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Very easy to set up a spot and pull away on the gorillas and birds. I avoid the crystalline horrors as they sap mana like wild. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. A: Mercs are actually rather cheap to maintain. It is packed full of Erudites, undead, and gelatinous cubes. Stay near the zone lines until 85, then push out. The first camp is in the large room in the bottom right side of the map. There is a fortress full of soldier type Alerans. If you hit "M" you can see your map. A mercenary's icon will show their archetype and hailing them will tell you their class. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. Finally, heres the math on why I believe this guide has value. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. You will need invisibility, levitation, or balls of steel. You can get yourself a mercenary for free to help in your leveling. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. That area is considered Tier 1 for the expansion. (Intelligence level, Upkeep and all that). Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. It's a matter of gear and group/box team composition. I just dislike this place in total. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. With a group of three actual players though, you can steamroll this place for GOBS of experience. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. unsure if they removed it or not). You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. Kill the wereorcs. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Then it starts to slow down. There are some high level mobs there for the Berserker epic 2.0. everquest warrior aa guide - Noble Offshore There are better places to go. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. It works for some people and if you get in a good rhythm you can knock out quests really quick. The adds are just too intense. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing If you took my advice and are at least two boxing, go inside the cave. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Nameds here hit like runaway freight trains though. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. How do I fix this? Set Hotkey: Set the current stance you have selected as a Hot Key. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. At 6-7 go into the middle cave and kill pumas. This page contains every Leveling Guide that I have written for Everquest. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. So I will continue making changes as I see what works best and for who. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. I will add something in about him. EQ:Leveling :: Wiki :: EverQuest :: ZAM The key issue is that there are gobs of wandering mobs. They have low HP, but can hit hard with spells and melee. This is Tier 4 for Veil so things hit hard, but not that hard. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. That said, I have seen plenty of people level characters solo and F2P. All rights reserved. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends A: Your merc will start costing you 2g every 15 minutes at level 14. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. He will very likely murder you if you do. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Lots of good loot and the spider camp and kobold village are pretty easy. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Let the mercenary do all the work for you. If you have an enchanter mez the adds and then hold them for one minute after each kill. They complete heal and can do it 7 or 8 times in a row. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. The mob level goes up to 92-94. Coming from The Mines, start killing gnolls until 12. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. They will be indifferent to you to start. For an AFK camp, 100 AA a day isnt too bad. When you suspend a merc you must wait 5 minutes to bring him back into the world. There is a big open courtyard almost as soon as you zone in. It slows down a lot after 46 but is worth sticking out. If you have a group, a great place to go is over to the bottom left of the top section of the zone. I played a cleric for 9 years until I finally left. Yeah that is no where near as good as it used to be. When your Mercenary dies the button will change to Revive. At 40 move into the second courtyard area and keep clearing northward. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. The respawn rate is also ludicrously high. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Good leveling guide for Necromancer :: EverQuest Free-to-Play General Turn in the quest as you complete it. Mobs run on live side so ignore it. The number of mobs for straight grinding is also really impressive. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. The lower level ones spawn outside their cave, with higher level ones as you move back. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. It's accessible at level 75, so you can have J5 mercs 10 levels early. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Just be kind and patient. Are You Returning to EverQuest II? | EverQuest II The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Everquest AFK Leveling Missions. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Will be updating soon to include Ring of Scale. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. That spot is, like, the ideal afk spot. This access to at least 2 nameds that I am aware of. Start in the tunnels and then work your way through the area around the ghoul assassin. It isn't bad, but you start looking at 2-3 mobs per 1 percent. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Mercenaries - Fanra's EverQuest Wiki The west is a mess and quickly drops away forcing you to gate out one way or another. You may finish them and have 30-45 minutes to wait. Best thing though are the nameds. For example say you shrouded to level 10 Your mercenary will be free again. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. It's cheap and easy to get and you probably can get large amounts of it just as you level. The South Camp is the starting point. BACK TO ACTUAL ZONES THAT CHANGE!! A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. They are a must going forward. Wall of Slaughter has repop time of 10 minutes and 40 seconds. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). All the living creatures run, so you might be in trouble without a root or snare. As an alternative around 73, you can kill the pixies around the guild hall port in. Adon's Quick Pet Guide for returning players on progression servers Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. There are three total HAs he will give you. Just pick that one and level there. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) The other room is basically in the exact same spot except on the left side of the map. Giving out the daily HA tasks? Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Inside the city, the Alarans come in groups of two or three or solo. Q: So wait a mercenary is allowed into an LDoN? I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. everquest afk mercenary leveling guide - Acting-jobs.net Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Q: How does shrouding effect my mercenary? Look at my map in comparison to your map to see the location. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. By this point you should have gear that can hold up and healers who know what's what. I would suggest just not coming here. Everquest AFK Leveling Missions - MMOBugs Be careful about how much you aggro as the prophet's do Complete Heal. Find something else. Fun times. When you first zone in, the closest mobs are farmers and tired farmers. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. They have low HP and don't hit very hard. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. Friends of mine swear by them though, the Gyrospires especially. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Here are some suggestions as to how to use these areas to hit max level. Read More! For that space in between, look up how to acquire Tier 1 group armor from House of Thule. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Sad really. At 65 I like to head up to the second levels and kill the higher level guys there. This is the furthest zone you can get to without progression unless they've removed requirements. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. At 6-7 go into the middle cave and kill pumas. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks.

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everquest afk mercenary leveling guide

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