Eventually, painfully, it'll be over; just leave the area to be done with it. After this, youll receive the Starcourt Mall Blueprints. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. After you've taken about a third of his health off, he'll retreat to the next area. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. truth about the person behind that door). Enter Secret Russian Base for a cutscene. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. Let's take care of the side quest before continuing. You can find them by heading SE through a clearing near the porta-johns. Talk to Kline to complete the quest. Proceed onward to the next floor. Head inside to Starcourt Atrium. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). You'll be back at Starcourt Mall, just with it abandoned. Dough. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Enter the bolted door to find the golden Rat. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. In the 1st room, let the guard hit the alarm to open the locked door. Talk to Kline when youre ready to continue. It's at the end of the corridor. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. Discuss this walkthrough in its Walkthrough Thread. On the last floor, you'll encounter the Funhouse Puzzle. Back inside, head SE and keep looting the side rooms as you go. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). . Soo, this should start to make sense by now. Exit the house and head NE to the Pool. The '80s themed Netflix tie-in, Stranger Things 3: The Game, has been removed from Steam and GOG today. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Head back to the showers to re-enter the Void. At least he gave us some hints. Now talk to Murray to continue the story. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. The back office has some destructible debris that leads to a chest and a door you can't get through for now. She will give you a series of tasks, including raking the leaves in her now-open backyard. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! Before heading back to Starcourt, I decided to polish off the other story quest. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. I enjoyed the show but am disappointed by the game . Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. Now move the Mini-Truck again to the 3rd area. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. You need to bring. So this walkthrough guide will help . Hit the second, first, and third breaker in that order to open the path after the pressure plates. In this room is also the final fish you need for the side quest. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Make your way over to Flayed Billy, while fighting a group of flayed along the way. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. The first order of business is to see what was in Murrays backroom, so go check that out. Stranger Things 3: The Game By: BonusXP. Talk to Hopper in his room first. Next, lets continue the Scoops Troop mission, so head to Starcourt. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. To the NE through a wooden door, youll find Robin locked up. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Head down the stairs to the Hawkins Lab Basement. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. The clue you're looking for is the shoe store on the upper level. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Now backtrack to the keycard door to the NW. Now pay the admission to get into the Funhouse Floor 1. Inside, grab the goggles from the room to the NW and go to the TV. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. If you dont understand why, 2-Pi-r is basically just the circumference of an object. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Time to barricade the windows. The way forward is heading SW past the locked doors, then up to the NE. Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. Find anything you think is wrong with this walkthrough? Head to Hawkins Square and enter Melvalds to talk to Joyce. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. After he's down, you get another cutscene. Talk to it and give him the answer 5. Again, the map resets and you continue forward until you find another Medkit. At one point during this season, Murray's phone number of 618-625-8313 is revealed. That's about it, really. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. When both are complete, a locked door will open to the north and the alarm will end. They're pretty easy to find. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. There's a hackable chest to the SW past the barred door, but the path forward is to the NE. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Now head through the SW locked door. Kill the enemies in here and grab Gnome #39: Deckard. Now head to the NE Abandoned House. Enter Hawkins Post and talk to Nancy. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . His special attack will fire some tracking bullets, which are pretty tough to avoid. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. undamaged item (including handmade items). Inside the next room on the floor is the book you need. One contains a chest while the other contains a Gnome #16: Drago. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. Inside the chest, youll find Soviet Keycard Lv2. Once you've beaten it, you'll get: community members have thanked the author. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Next, barricade all the windows, then the door to start a boss fight. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Its as follows: Salmon. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. Run up to Mike's mom and get an update to your quest. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). . Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Youll find the hidden Gnome #35: Falken! Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Rewards: Hidden Room, Gnome #42: Samantha. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. Check Pan-O-Rama. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Stranger Things. Head up to Floor 4. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Otherwise, head SE to find another clown and the yellow doors. In Granny's Cold, Dark Basement, you'll get locked in. Next, that leaves us finding the Salmon and the Sardines. Go back to the bear plinths and position them as hinted at. You should probably pick up at least a few Promethium being sold here for later. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. Make sure you make two additional ones beyond the one you need to open these doors. If not, do a find-search on this document and figure out where the items you need are. Run through the Russian bases as much as you can. Defeat the enemies in this room as quickly as possible to advance to the next room. If you crafted the gloves that give you more counter time, that's helpful. Talk to him and you can choose whether you want a damage or defense-boosting trinket. Now, head to Hawkins Square and the hardware store. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. Head to the men's changing room. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. In the next green room, answer the clown 5. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. The locked door has two medkits if you need them. In the next area, the map will reset, and youll find another Medkit. Is best when steamed. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Enter the bolted door to the NE to find x2 Medkits. While you're here you can first fill in Steve on your discovery of the dictionary to finish The Codebreakers quest, then talk to Robin. If you play along with the ladies, youll have an option to guess her weight. stranger things 3 game murray's warehouse buttons . She will prep you your special shake, so head back to the Pool. The Bear is in the previous section. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Now we need to craft the helmet. He'll join your party, netting you: Now, talk to Eleven in the living room. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Murray's Warehouse . There are 3 bolted doors here, open them all. Go around the corner and you'll hit another timed event. Just pop health packs and coke cans when you need to. You'll start in Mike's Basement. First, head SE until you reach a big clown face. Bring it back to complete the quest, then head into the Hawkins Town Hall. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. June 30, 2022 . Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. You might want to allow them to hit the alarm, so the door opens up in the back. Head into Hawkins Town Hall and talk to Anton right in the lobby. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). My Lightning Poker (33/36) Unlocks after getting Erica to join your party. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. The next area has more lights with a slightly tougher pattern to figure out. Youll have a grid puzzle here. Make your way to Billy again while fighting more flayed. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. All walkthroughs seem to be playing on PS4 and having no problems. If you want to head back to where Robin was now, youll realize that they moved her. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). When youre ready to continue, head on over to Murrays Warehouse from the world map. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. Head there, talk to Steve, and follow the prompts. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. You will not be able to return to the rooms inside it. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. You'll emerge outside only to return back downstairs, but fear not! Nows a good time to craft your Vault trinket, since we found the Large Magnet. Examine the telephone to the north to end this chapter and progress to the end of this mission. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. Nows the time where you might want to do some crafting. Just let the timer run out and move forward for now. Now loop around and enter the locked door NE of here. 0:58. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. The VoidTheres a Medkit in here. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Hit the breaker and then the switch to proceed further. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. Now head through the door at the end of the hallway to reach The Device. Past the vending machine, youll find a chest containing x3 Random Items. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. You should let them hit the alarm so the door will open. When you can move, take the vent to the east to proceed. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. *Avoid all fights you don't need in the second half of the game. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. The solution is simplekeep them apart and hit them hard. Grab Gnome #40: Tommy Lee. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Spoilers ahead for Stranger Things season 4, volume 1. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. The solution is just to take the diary dates and sub in 7 for X. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. You'll eventually find a purse with some of the info you need. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. It was developed by BonusXP who currently has not given a reason as to why the game is being pulled. Now enter the conference. BonusXP's announcement on Steam follows:. At a minimum, dont leave here without getting the Squeaky Toy. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. June 14, 2022 long lake, florence county, wi long lake, florence county, wi Easy enough, though. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. And then turn off the power. Gnome #42: Samantha is your reward. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. Double-check and mop up any you might have missed now. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Now head through the locked door to the SE. This fight is pretty straightforward. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max.
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